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Showing posts from August, 2016


When it comes to trends or what's popular, whether that be music, clothes, or even cars, I don't usually like to follow them as I prefer something different. I'm slightly different when it comes to design, as I find exploring trends in design can be fun. And although some trends come and go, the skills that come with learning how to execute them don't. Currently hand-rendered typography is a huge thing, and I really like it. I'm finally getting round to practicing it myself when I'm not too tired after work! What I don't like though is its overuse, or its use in an irrelevant context or worse, a use in which it is conflicting. Furthermore, I've seen some people use it so much in all their work that you cannot distinguish one design solution in their portfolio from another - even if the design briefs were polar opposites in subject and target audience! I should probably point out I'm talking about when people use the exact same style of hand-rendered…

Doing what you feel like

I've found myself after university with all these plans of wanting to learn new software, do lots of new projects, and yet when I have the time to carry all this out, sometimes I don't feel like doing it. And I end up feeling frustrated. I decided recently to yes set out an overall plan of what I want to do over the next year or so, what I want to learn etc, but also to just do what I feel like doing. Sometimes I don't feel like doing more tutorials. Sometimes I don't feel like planning some graphic design projects. So I might read a book. Or doodle. And today, this is how it went:

It started with opening up Photoshop, I fancied doodling something. I wondered if I had the skill to be an illustrator, what would my style look like? 
I then enjoyed using the crayon-y style brush and ended up drawing a cactus! Which I then made into a print:

But I also liked the cactus by itself, and thought I'd put a silly quote underneath: I then did some more cacti, and another no…


You may or may not have seen on my other social media channels that I have been very recently self-teaching myself ZBrush - so what is ZBrush? A 3d modelling program, where it's akin to modelling with clay rather than feeling like you're dealing with polys. It's used in the entertainment industry, and is great for creating high-detailed models. Here's some examples of ZBrush models you may recognise:

There's many more examples to be found here:

I've been trying to learn it recently because it's not only another skill to add to my skill-set, but it's also very fun to do! You can block out shapes very quickly, and within an hour or 2 you have a really well detailed model. It feels more natural to model in than say 3DS Max might. But each program has its strengths and the industry always uses whatever program is best suitable for the job (as I am an Autodesk employee I feel like I should point out at this poi…