Skip to main content

2016

It's the end of the year which has a terrible habit of landing on my birthday. I've wrote this post in advance and scheduled it so I don't have to type all this on my birthday ;)

2016 has been deemed by many 'the worst year ever'. I've seen people sharing memes saying how 2016 has been rubbish for them. Back in January I said it was going to be my hardest year yet given it was my final year of uni, but it was going to be amazing afterwards. And it proved right.

I initially began typing this post as a huge essay on what I'd done through the year, but that would be tedious; I'm not one for enjoying essays that much after all (dissertation, anyone?).

January
  •  Thought about writing my dissertation but never got round to it
 February
  • Finally wrote my dissertation (2 days with only 4 hours sleep). Death had never been so appealing
  • Got a letter from the Vice Chancellor saying I achieved the highest mean mark at Level 4 out of Graphics and Photography - Level 4 being when I was in Year 1 of study
  • Began Semester 2 of uni
March
  • Found out I got 76 in my dissertation which I was utterly shocked at - although looking back I probably could have gotten higher if I had spent more time on it >_> 
  • Begun a second work placement
April
  • Finished my work placement
  • Made some progress in Semester 2 
May
  • Applied for jobs; 5 interviews, 3 job offers
  • Accepted the job offer for Autodesk
  • Handed in my uni work for assessment
June
  • Finished uni with 85 for my Semester 2 module
  • Exhibited my work at the degree show at uni
  • Moved down to Birmingham to start my job - got a beautiful big 2 bed flat and moved myself in by hiring a van which was really fun to drive!
  • Found out I would be graduating with first class honours  
July
  • Exhibited my work at New Designers in London
  • Bought myself a nice graphics tablet monitor
August
  • Begun my EU project
September
  • Completed numerous personal/work projects which I got round to publishing on my website
October
  • Sky got in contact with me asking if I was interested in working for them which was very flattering, and so did someone working with the BBC 
  • Completed the first part of an online web course
November
  • I graduated!
December
  • Saw my EU project printed in the flesh
  • Did a fun branding project 

So fair to say I've had an amazing and productive year. At the start of the year I was unsure as to if I liked my portfolio, and if it was diverse enough. Now I've completed lots more projects, both personal and uni/ones I've done whilst working at Autodesk, I feel very satisfied with how my portfolio has shaped up. I'm not sure what lies ahead in 2017, I don't have any specific plans other than to keep on working on my portfolio, and see where it ends up in another 6 months!

Have a good new year everyone, you never know what it's going to bring :)

Popular posts from this blog

2017

Another year has come to an end (and another birthday is fast approaching; I'll be 24 on NYE. I can feel the arthritis kicking in). I know I've been pretty neglectful of this blog as of late, but a lot has happened especially over these past few months. At least it meant I only had to look back a few posts to see what I wrote for my 2016 year end entry...

I said at the end of my 2016 blog post that I wasn't sure what lay ahead in 2017, and that I had no specific plans other than to work on my portfolio and see where it ends up after another 6 months. I don't think I could have guessed 2017 if I'd tried! In a similar fashion to the 2016 post, I'll sum it up very quickly in bullet points:

February:


Mr Snuffles the hamster joined the family; the cutest, most doziest, docile hamster I have ever met May:
Bought another car, nearly as fun as Bert (if you don't already by now know, Bert is my other car - a classic Fiat 126) but a little bit quicker... July/August
I g…

ZBrush

You may or may not have seen on my other social media channels that I have been very recently self-teaching myself ZBrush - so what is ZBrush? A 3d modelling program, where it's akin to modelling with clay rather than feeling like you're dealing with polys. It's used in the entertainment industry, and is great for creating high-detailed models. Here's some examples of ZBrush models you may recognise:




There's many more examples to be found here: http://pixologic.com/zbrush/industry/films-vfx/


I've been trying to learn it recently because it's not only another skill to add to my skill-set, but it's also very fun to do! You can block out shapes very quickly, and within an hour or 2 you have a really well detailed model. It feels more natural to model in than say 3DS Max might. But each program has its strengths and the industry always uses whatever program is best suitable for the job (as I am an Autodesk employee I feel like I should point out at this poi…